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operations:public:interactive_rulebook:core:magic

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operations:public:interactive_rulebook:core:magic [2025/06/16 02:15] โ€“ [๐Ÿ“š Spellbooks & Specialization] ericoperations:public:interactive_rulebook:core:magic [2025/07/10 05:23] (current) โ€“ [๐Ÿง™ Higher Magic & Rituals] eric
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   * New casters begin with **Generalist spells**, levels 1โ€“6.   * New casters begin with **Generalist spells**, levels 1โ€“6.
   * To cast 7th level or higher, you must:   * To cast 7th level or higher, you must:
-    - **Find an in-game teacher**+    - Find an in-game teacher
     - Pay 5 silver ร— spell level to copy each spell     - Pay 5 silver ร— spell level to copy each spell
  
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 Beyond standard spellcasting lies: Beyond standard spellcasting lies:
   * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] โ€“ Complex, powerful, and requiring time, components, and prepared space   * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] โ€“ Complex, powerful, and requiring time, components, and prepared space
-  * Levels **11โ€“12** โ€“ Require special components and deep roleplay effort+  * Levels **10โ€“12** โ€“ Require special components and deep roleplay effort
  
 Higher-level magic is meant to feel **rare, hard-earned, and game-altering**. Higher-level magic is meant to feel **rare, hard-earned, and game-altering**.
operations/public/interactive_rulebook/core/magic.1750040126.txt.gz ยท Last modified: 2025/06/16 02:15 by eric

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