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operations:public:interactive_rulebook:core:magic

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operations:public:interactive_rulebook:core:magic [2025/06/01 07:53] – ericoperations:public:interactive_rulebook:core:magic [2025/07/10 05:23] (current) – [πŸ§™ Higher Magic & Rituals] eric
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   * New casters begin with **Generalist spells**, levels 1–6.   * New casters begin with **Generalist spells**, levels 1–6.
   * To cast 7th level or higher, you must:   * To cast 7th level or higher, you must:
-    - **Find an in-game teacher**Β +    - Find an in-game teacher
-    - **Purchase β€œDecipher Script”** to understand their notes+
     - Pay 5 silver Γ— spell level to copy each spell     - Pay 5 silver Γ— spell level to copy each spell
  
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 Beyond standard spellcasting lies: Beyond standard spellcasting lies:
   * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] – Complex, powerful, and requiring time, components, and prepared space   * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] – Complex, powerful, and requiring time, components, and prepared space
-  * Levels **11–12** – Require special components and deep roleplay effort+  * Levels **10–12** – Require special components and deep roleplay effort
  
 Higher-level magic is meant to feel **rare, hard-earned, and game-altering**. Higher-level magic is meant to feel **rare, hard-earned, and game-altering**.
operations/public/interactive_rulebook/core/magic.1748764416.txt.gz Β· Last modified: 2025/06/01 07:53 by eric

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