operations:public:interactive_rulebook:core:magic
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operations:public:interactive_rulebook:core:magic [2025/05/29 06:20] – [Related Sections] eric | operations:public:interactive_rulebook:core:magic [2025/07/10 05:23] (current) – [🧙 Higher Magic & Rituals] eric | ||
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====== Magic & Spellcasting ====== | ====== Magic & Spellcasting ====== | ||
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Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, | Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, | ||
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* New casters begin with **Generalist spells**, levels 1–6. | * New casters begin with **Generalist spells**, levels 1–6. | ||
* To cast 7th level or higher, you must: | * To cast 7th level or higher, you must: | ||
- | - **Find an in-game teacher** | + | - Find an in-game teacher |
- | - **Purchase “Decipher Script”** to understand their notes | + | |
- Pay 5 silver × spell level to copy each spell | - Pay 5 silver × spell level to copy each spell | ||
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Beyond standard spellcasting lies: | Beyond standard spellcasting lies: | ||
* [[operations: | * [[operations: | ||
- | * Levels **11–12** – Require special components and deep roleplay effort | + | * Levels **10–12** – Require special components and deep roleplay effort |
Higher-level magic is meant to feel **rare, hard-earned, | Higher-level magic is meant to feel **rare, hard-earned, |
operations/public/interactive_rulebook/core/magic.1748499604.txt.gz · Last modified: 2025/05/29 06:20 by eric